Game Designer

HyperScape

Hyper Scape
Player Abilities - “Hacks”

 
 
 

Specifications

Timeframe: Sept 2018 - Jan 2020
Job title: Game Designer
Engine: In-house

Summary

As my first job in the industry I was quite excited to work with Ubisoft on big new IP.
My main responsibility was ‘Hacks’ ( aka. player abilities).
I was part of creating the concepting and integrating the design framework in conjunction with the gameplay director at the Ubisoft team.
During this period of time we created 9 hacks, and several others that were left in the prototype and other various stages of completion.
While some my design reasoning and framework were a bit overlooked in the later stages of development I’m still satisfied with the results and I think it’s safe to say that the hacks are satisfying to use.

Main Responsibilities

  • Set up creative design framework for player abilities

  • Help set up technical creation framework for player abilities

  • Ability ideation and prototyping

  • Ability tuning and control

  • Work on post-launch content.

What I learned

  • Improved my iterative process for creating a creative brief

  • Improved my communication skills

  • Learned how to navigate pitch and review meetings