Game Designer

Parasite

Parasite - GMTK Game Jam

 
 

Summary

In our game Parasite, you have ONLY 1 resource, corruption.
Dashing, Shooting even moving drains it, and if no more corruption is left, the parasite will take your life.
By gathering corrupted hearts you regain corruption and fuel your progession, but beware(!) - while upgrading does empower your abilities, they also cost more!
Defeat the 4 bosses to regain and uncorrupted heart and put and end to the slaughter

Download

https://sassynero.itch.io/parasite

Thoughts

I’m really happy how our game turned out. This is by far my most ambitious and well scoped game jam yet.
Our 1 resource spin is something that has interesting implications and could easily be drawn upon for future designs.

Level Design wise I was very impressed by how much I actually got done, and how well the game ended up feeling.

Specifications

  • Created in 48 hours

  • Using Unity

  • Theme: “Only 1”

The Team

Joshua Ravn Christiansen - Game Design, Gameplay and VFX

Nina Sass - Visuals (Models, Textures, Sprites, Shaders etc)

Anton Pilmark - Game Design, Level Design and Audio

My Contributions

  • Game Design - Concepting, Balancing

  • Level Design - Layout, Blockout, Finalization

  • Audio - Finding and mixing SFX and Music