Game Designer

Synced Off-Planet

Synced Off-Planet
PVE Game Mode

 
 
 

Specifications

Timeframe: Jan 2020 - July 2020
Job title: Game Designer
Engine: Unreal Engine 4

Summary

Working on the PVE game mode of Synced-Off Planet was a lot of fun. We started out figuring out the pitch for the mode and in that pitch meeting we weren’t quite on the same page. It occured to me that what the core team was looking for was a “Thriller” type experience and we were pitching more of an “Action” vibe.
So we retailored our pitch and that was accepted.
We worked a lot on the design of the resource gathering and the combat design of the weak points of the elite nanos.

I worked very closely with level design and programming team as the only dedicated game designer on the co-development team and learned a lot about implementing online multiplayer in Blueprints.

Later in development the core team changed opinion about the “Thriller” vs “Action” vibe which was a bit of an adjustment.

Main Responsibilities

  • Set up creative design framework the PVE mode.

  • Prototype and pitch PVE mode.

  • Balance and tweak PVE mode.

  • Implement server-facing blueprints in Unreal.

What I learned

  • Improved pitching and sharpened game design lingo.

  • How to balance a game mode towards a specific set goal.

  • How to adapt to changes from feedback and direction.

  • Multiplayer Blueprint in Unreal.